AI Insights · Timothy · January 2022
Top 5 Sports Games Performance in the US for Q4 2021
Discover the performance trends of the top 5 sports games in the United States for Q4 2021, including downloads, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 sports games in the United States showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at the data sourced from Sensor Tower.
Retro Bowl by New Star Games experienced significant fluctuations. Weekly revenue peaked in mid-October at around $886K and then saw a gradual decline, ending the quarter at approximately $174K. Downloads followed a similar pattern, with a high of 1.2M in the week of October 18, before tapering off to about 127K by the end of December. Active users also peaked in late October at 2.6M, decreasing to approximately 1.6M by year-end.
8 Ball Pool™ from Miniclip.com displayed a steady trend in weekly revenue, starting at around $834K and rising to over $1.3M by the final week of December. Downloads fluctuated slightly but remained robust, peaking at 270K in the last week of December. Active users saw an overall increase, growing from 2.4M in late September to over 2.9M by the end of the quarter.
Madden NFL 25 Mobile Football by Electronic Arts showed a mixed performance. Weekly revenue saw a notable spike to $1.2M in late November and again in mid-December, before ending the quarter at around $842K. Downloads peaked early in the quarter at 204K but gradually decreased to about 121K by the end of December. Active users remained relatively stable, fluctuating around the 850K mark.
The NBA 2K Mobile Basketball Game from 2K showed consistent growth in revenue, starting at $170K and peaking at $396K in the week of December 20. Downloads increased steadily, reaching a high of 123K in the same week. Active users also grew from approximately 294K in late September to 366K by year-end.
Soccer Superstar by Real Free Soccer had a modest performance. Weekly revenue saw minor fluctuations, peaking at $1.8K in mid-December. Downloads experienced growth, peaking at 101K in early November, while active users increased from 350K in late September to over 502K by the end of December.
These insights reflect the dynamic nature of the mobile sports game market in the US. For more detailed analytics and insights, visit Sensor Tower.